Party arrives and Wavecrest and travels to the “INNNAME” to meet the “BARKEEP.” There, they learn of several interesting plot point, including an alleged outbreak of lycanthrophy.
Out on the town, much shopping is done. Whiskey buys a few new toys and everyone stocks up on supplies. They also meet “CREEPYPRIEST” who sheds a little more light on the city and its problems, including a local thieve’s guild and also divulges the the guard currently has two other individuals in lock up who turned into wererats (whom he had cured).
During the course of shopping, the group encounters “DICKSHOPKEEPER” whom they find very fishy. Eventually, they bump into Furkas who claims “DICKSHOPKEEPER” stole his holy symbol.
They return to “DICKSHOPKEEPER” to confront him. Eventually during the exchange, a mysterious figure appears and kills “DICKSHOPKEEPER” before casually walking out of the door. They also find information on the location of a thieve’s guild.
With Furkas’ holy symbol now in their possession, they return to the cleric who promises them a favor.
The party searches out the entrance to the guild and finds a long tunnel with numerous cages of rats in storage and in small boats. They proceed along the path, destroying the rats and killing the thugs that get in their way, eventually coming to the thieve’s lair.
Inside they find the dragonborn leader of the guild “DRAGONBORNLEADER” who explains his elaborate plan of releasing lycanthropy-ridden rats into the city to cause mass panic while they attempt to make the heist of their lives.
The group defeats “DRAGONBORNLEADER” and his crew, kills the remainder of the infected rats and finds James bound in a backroom, freeing him.
After their victory, the group makes one more pass around the city’s shops, retrieves Skweltch and hops on the ship home. On the boat, they send a message to the town guard explaining the situation and offering evidence and locations.
Upon returning home, the group received notification that the prisoners were freed and received a monetary reward for their service.
While in the local bar, Squelch the goblin stumbles in and says he was the one that sent the mission request.
The party travels out of town with Squelch when the find a dead man surrounded by baddies.
As night begins to fall, the group finds a naked man pinned under a tree. He introduces himself as James Copperstaff. The party feeds and cloths him, but in the middle of the night, James transforms into a wererat. The party tries to subdue him, but he eventually scampers off into the woods.
After a night’s rest, the group makes it to a dilapidated tower. They are immediately confronted by an assassin who tells Whiskey that the Old Man is still trying to kill him.
The group proceeds though the tower, eventually finding a chess piece containing the soul of Hugo Harpspell. Hugo asks that the group sets his soul free and clears his tower. In exchange, he will grant the tower to the group.
After several more fights, the party is confronted by a succubus and her tiger. During an exchange, the young red dragon Tatiana lands back at the tower. The goblins hadn’t killed her after all. She breaks though the upper level and descends on the current room, ending the succubus with a blast of fire.
The party engages Tatiana and eventually forces her to flee. Hugo’s soul returns to grant the key word for the tower and much loot is gained.